Ban
Description:
Function Ban ban a player who is currently in the server. They will be unable to join the server ever again. The ban will be IP-based, and be saved in the samp.ban file in the server's root directory. BanEx can be used to give a reason for the ban. IP bans can be added/removed using the RCON banip and unbanip commands (SendRconCommand).
As of SA-MP 0.3x, any action taken directly before Ban() (such as sending a message with SendClientMessage) will not reach the player. A timer must be used to delay the ban. |
Parameters:
(playerid)
int | playerid | The ID of the player to ban. |
Return Values:
- 1: The function was executed successfully.
- 0: The function failed to execute. This means the player specified does not exist.
Examples:
public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmdtext, "/banme", true) == 0) { // Ban the player that types this command. Ban(playerid); return 1; } } // The following code snippet shows a way of displaying a message for the player before they are banned: // In order to display a message (eg. reason) for the player before the connection is closed // you have to use a timer to create a delay. This delay needs only to be a few milliseconds long, // but this example uses a full second just to be on the safe side. forward DelayedBan(playerid); public DelayedBan(playerid) { Ban(playerid); } public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmdtext, "/banme", true) == 0) { // Bans the player who executed this command. // First, send them a message. SendClientMessage(playerid, 0xFF0000FF, "You have been banned!"); // Actually ban them a second later on a timer. SetTimerEx("DelayedBan", 1000, false, "d", playerid); return 1; } return 0; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.