Function SendClientMessage sends a message to a specific player with a chosen color in the chat. The whole line in the chatbox will be in the set color unless color embedding is used (0.3c or later).
  • If a message is longer than 144 characters, it will not be sent. Truncation can be used to prevent this. Displaying a message on multiple lines will also solve this issue.
  • Avoid using the percent sign (or format specifiers) in the actual message text without properly escaping it (like %%). It will result in crashes otherwise.
  • You can use color embedding for multiple colors in the message.
  • Using '-1' as the color will make the text white (for the simple reason that -1, when represented in hexadecimal notation, is 0xFFFFFFFF).

(playerid, color, message[])
int playerid The ID of the player to display the message to.
int color The color of the message (0xRRGGBBAA Hex format).
string message The text that will be displayed (max 144 characters).

Return Values:
  • 1: The function was executed successfully. Success is reported when the string is over 144 characters, but the message won't be sent.
  • 0: The function failed to execute. The player is not connected.

#define COLOR_RED 0xFF0000FF
public OnPlayerConnect(playerid)
    SendClientMessage(playerid, COLOR_RED, "This text is red");
    SendClientMessage(playerid, 0x00FF00FF, "This text is green.");
    SendClientMessage(playerid, -1, "This text is white.");
    return 1;

Related Functions
The following functions may be useful, as they are related to this function in one way or another.

Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.
  • OnPlayerText: Called when a player sends a message via the chat.