SendPlayerMessageToPlayer
Description:
Function SendPlayerMessageToPlayer sends a message in the name of a player to another player on the server. The message will appear in the chat box but can only be seen by the user specified with 'playerid'. The line will start with the sender's name in their color, followed by the message in white.
Avoid using format specifiers in your messages without formatting the string that is sent. It will result in crashes otherwise. |
Parameters:
(playerid, senderid, message[])
int | playerid | The ID of the player who will receive the message. |
int | senderid | The sender's ID. If invalid, the message will not be sent. |
string | message | The message that will be sent. |
Return Values:
- 1: The function was executed successfully.
- 0: The function failed to execute. This means the player specified does not exist.
Examples:
public OnPlayerCommandText(playerid, cmdtext[]) { if(!strcmp(cmdtext, "/hello", true)) { SendPlayerMessageToPlayer(0, playerid, "Hello ID 0!"); //Will send a message to the user with the ID 0 in the name of the user who typed '/hello'. // Assuming 'playerid' is called Tenpenny, the output will be 'Tenpenny: Hello ID 0!' return 1; } return 0; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- SendPlayerMessageToAll: Force a player to send text for all players.
- SendClientMessage: Send a message to a certain player.
- SendClientMessageToAll: Send a message to all players.
Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.
- OnPlayerText: Called when a player sends a message via the chat.