SendClientMessageToAll
Description:
Function SendClientMessageToAll displays a message in chat to all players. This is a multi-player equivalent of SendClientMessage.
Avoid using format specifiers in your messages without formatting the string that is sent. It will result in crashes otherwise. |
Parameters:
(color, message[])
int | color | The color of the message (0xRRGGBBAA Hex format). |
string | message | The message to show (max 144 characters). |
Return Values:
This function always returns true (1).
Examples:
public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp(cmdtext, "/helloworld", true) == 0) { // Send a message to everyone. SendClientMessageToAll(-1, "Hello!"); return 1; } return 0; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- SendClientMessage: Send a message to a certain player.
- SendPlayerMessageToAll: Force a player to send text for all players.
Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.
- OnPlayerText: Called when a player sends a message via the chat.