GetPlayerDrunkLevel
Description:
Function GetPlayerDrunkLevel checks the player's level of drunkenness. If the level is less than 2000, the player is sober. The player's level of drunkness goes down slowly automatically (26 levels per second) but will always reach 2000 at the end (in 0.3b it will stop at zero). The higher drunkenness levels affect the player's camera, and the car driving handling. The level of drunkenness increases when the player drinks from a bottle (You can use SetPlayerSpecialAction to give them bottles).
Function GetPlayerDrunkLevel was added in 0.3a and will not work in earlier versions! |
You can use ApplyAnimation to apply a drunk animation. |
Parameters:
(playerid)
int | playerid | The player you want to check the drunkenness level of. |
Return Values:
An integer with the level of drunkenness of the player.
Examples:
public OnPlayerStateChange(playerid, oldstate, newstate) { if(newstate == PLAYER_STATE_DRIVER && GetPlayerDrunkLevel(playerid) > 1999) { SendClientMessage(playerid,0xFFFFFFFF,"Don't drink and drive!"); RemovePlayerFromVehicle(playerid); } }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- SetPlayerDrunkLevel: Set a player's drunk level.