Function SetPlayerDrunkLevel sets the drunk level of a player which makes the player's camera sway and vehicles hard to control.
Function SetPlayerDrunkLevel was added in 0.3a and will not work in earlier versions!
  • Players' drunk level will automatically decrease over time, based on their FPS (players with 50 FPS will lose 50 'levels' per second. This is useful for determining a player's FPS!).
  • In 0.3a the drunk level will decrement and stop at 2000. In 0.3b+ the drunk level decrements to zero.)
  • Levels over 2000 make the player drunk (camera swaying and vehicles difficult to control).
  • Max drunk level is 50000.
  • While the drunk level is above 5000, the player's HUD (radar etc.) will be hidden.

(playerid, level)
int playerid The ID of the player to set the drunkenness of.
int level The level of drunkenness to set.

Return Values:
  • 1: The function was executed successfully.
  • 0: The function failed to execute. This means the player is not connected.

if (strcmp(cmdtext, "/drunk", true) == 0)
    SetPlayerDrunkLevel (playerid, 4000);
    SendClientMessage(playerid, 0xFFFFFFAA, "You are now drunk; don't drink and drive!");
    return 1;

Related Functions
The following functions may be useful, as they are related to this function in one way or another.