ApplyAnimation

ApplyAnimation

Description:
Function ApplyAnimation apply an animation to a player.
The 'forcesync' optional parameter, which defaults to 0, in most cases is not needed since players sync animations themselves. The 'forcesync' parameter can force all players who can see 'playerid' to play the animation regardless of whether the player is performing that animation. This is useful in circumstances where the player can't sync the animation themselves. For example, they may be paused.
  • An invalid animation library will crash the player's game.
  • An empty animation library or name will crash the server.


Parameters:
(playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync)
int playerid The ID of the player to apply the animation to.
string animlib The animation library from which to apply an animation.
string animname The name of the animation to apply, within the specified library.
float fDelta The speed to play the animation (use 4.1).
bool loop If set to 1, the animation will loop. If set to 0, the animation will play once.
bool lockx If set to 0, the player is returned to their old X coordinate once the animation is complete (for animations that move the player such as walking). 1 will not return them to their old position.
bool locky Same as above but for the Y axis. Should be kept the same as the previous parameter.
bool freeze Setting this to 1 will freeze the player at the end of the animation. 0 will not.
int time Timer in milliseconds. For a never-ending loop it should be 0.
bool forcesync Set to 1 to make server sync the animation with all other players in streaming radius (optional). 2 works same as 1, but will ONLY apply the animation to streamed-in players, but NOT the actual player being animated (useful for npc animations and persistent animations when players are being streamed).


Return Values:
This function always returns 1, even if the player specified does not exist, or any of the parameters are invalid (e.g. invalid library).


Examples:
ApplyAnimation(playerid, "PED", "WALK_DRUNK", 4.1, 1, 1, 1, 1, 1, 1);


Related Functions
The following functions may be useful, as they are related to this function in one way or another.