TextDrawSetPreviewRot
Description:
Function TextDrawSetPreviewRot sets the rotation and zoom of a 3D model preview textdraw.
Function TextDrawSetPreviewRot was added in 0.3x and will not work in earlier versions! |
The textdraw MUST use the font type TEXT_DRAW_FONT_MODEL_PREVIEW and already have a model set in order for this function to have effect. |
Parameters:
(Text:text, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fZoom)
int | text | The ID of the textdraw to show. Returned by TextDrawCreate. |
float | fRotX | The X rotation value. |
float | fRotY | The Y rotation value. |
float | fRotZ | The Z rotation value. |
float | fZoom | The zoom value, default value 1.0, smaller values make the camera closer and larger values make the camera further away. |
Return Values:
This function does not return any specific values.
Examples:
new Text:textdraw public OnGameModeInit() { textdraw = TextDrawCreate(320.0, 240.0, "_"); TextDrawFont(textdraw, TEXT_DRAW_FONT_MODEL_PREVIEW); TextDrawUseBox(textdraw, 1); TextDrawBoxColor(textdraw, 0x000000FF); TextDrawTextSize(textdraw, 40.0, 40.0); TextDrawSetPreviewModel(textdraw, 411); TextDrawSetPreviewRot(textdraw, -10.0, 0.0, -20.0, 1.0); //You still have to use TextDrawShowForAll/TextDrawShowForPlayer to make the textdraw visible. return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- TextDrawFont: Set the font of a textdraw.
- TextDrawSetPreviewModel: Set the 3D preview model of a textdraw.
- TextDrawSetPreviewVehCol: Set the colours of a vehicle in a 3D textdraw preview.
Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.
- OnPlayerClickTextDraw: Called when a player clicks on a textdraw.