SetPlayerFacingAngle
Description:
Function SetPlayerFacingAngle set a player's facing angle (Z rotation).
Angles are reversed in GTA:SA; 90 degrees would be East in the real world, but in GTA:SA 90 degrees is in fact West. North and South are still 0/360 and 180. To convert this, simply do 360 - angle. |
Parameters:
(playerid, Float:ang)
int | playerid | The ID of the player to set the facing angle of. |
float | ang | The angle the player should face. |
Return Values:
- 1: The function was executed successfully.
- 0: The function failed to execute. The player specified does not exist.
Examples:
SetPlayerFacingAngle( playerid, 0 ); //Player faces north
north (0) | (90) west- -east (270) (Good way to remember: Never Eat Shredded Wheat) | south (180)
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- GetPlayerFacingAngle: Check where a player is facing.
- SetPlayerPos: Set a player's position.