GetPlayerFacingAngle

GetPlayerFacingAngle

Description:
Function GetPlayerFacingAngle gets the angle a player is facing.
Angles returned when inside a vehicle is rarely correct. To get the correct facing angle while inside a vehicle, use GetVehicleZAngle.
Angles are reversed in GTA:SA; 90 degrees would be East in the real world, but in GTA:SA 90 degrees is in fact West. North and South are still 0/360 and 180. To convert this, simply do 360 - angle.


Parameters:
(playerid, &Float:ang)
int playerid The player you want to get the angle of.
float ang The Float to store the angle in, passed by reference.


Return Values:
  • 1: The function executed successfully.
  • 0: The function failed to execute. This means the player does not exist.
The player's angle is stored in the specified variable.


Examples:
new Float:Angle, string[26];
GetPlayerFacingAngle(playerid, Angle);
format(string, sizeof(string), "Your facing angle: %0.2f", Angle);
SendClientMessage(playerid, 0xFFFFFFFF, string);


Related Functions
The following functions may be useful, as they are related to this function in one way or another.