GetPlayerFacingAngle
Description:
Function GetPlayerFacingAngle gets the angle a player is facing.
Angles returned when inside a vehicle is rarely correct. To get the correct facing angle while inside a vehicle, use GetVehicleZAngle. |
Angles are reversed in GTA:SA; 90 degrees would be East in the real world, but in GTA:SA 90 degrees is in fact West. North and South are still 0/360 and 180. To convert this, simply do 360 - angle. |
Parameters:
(playerid, &Float:ang)
int | playerid | The player you want to get the angle of. |
float | ang | The Float to store the angle in, passed by reference. |
Return Values:
- 1: The function executed successfully.
- 0: The function failed to execute. This means the player does not exist.
Examples:
new Float:Angle, string[26]; GetPlayerFacingAngle(playerid, Angle); format(string, sizeof(string), "Your facing angle: %0.2f", Angle); SendClientMessage(playerid, 0xFFFFFFFF, string);
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- GetVehicleZAngle: Check the current angle of a vehicle.
- SetPlayerFacingAngle: Set a player's facing angle.