IsPlayerConnected

IsPlayerConnected

Description:
Function IsPlayerConnected checks if a player is connected (if an ID is taken by a connected player).
This function can be omitted in a lot of cases. Many other functions already have some sort of connection check built in.


Parameters:
(playerid)
int playerid The ID of the player to check.


Return Values:
  • 0: Player is NOT connected.
  • 1: Player IS connected.


Examples:
KillPlayer(playerid)
{
    if(!IsPlayerConnected(playerid)) printf("Player ID %i is not connected!", playerid);
    else SetPlayerHealth(playerid, 0);
}


Related Functions
The following functions may be useful, as they are related to this function in one way or another.


Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.