Function GetPlayerState get a player's current state.

int playerid The ID of the player to get the current state of.

Return Values:
The player's current state as an integer.

public OnPlayerDeath(playerid, killerid, reason)
    new playerState = GetPlayerState(killerid); // Get the killer's state
    if(playerState == PLAYER_STATE_DRIVER) // If the killer was in a vehicle
        //It's a driver drive-by, take some money
        GivePlayerMoney(killerid, -10000);
    return 1;

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