GetPlayerCameraTargetVehicle
Description:
Function GetPlayerCameraTargetVehicle get the ID of the vehicle the player is looking at.
Function GetPlayerCameraTargetVehicle was added in 0.3.7 and will not work in earlier versions! |
This function can (obviously) only return one vehicle ID at a time, while the player may be looking at multiple. It generally seems to detect the closest vehicle first. |
This function is disabled by default to save bandwidth. Use EnablePlayerCameraTarget to enable it for each player. |
Parameters:
(playerid)
int | playerid | The ID of the player to check. |
Return Values:
The vehicle ID of the vehicle the player is looking at. INVALID_VEHICLE_ID if none.
Examples:
new globalVehicleID; public OnGameModeInit() { globalVehicleID = CreateVehicle(596, 0, 0, 3, 0, 0, 0, -1, -1, -1); return 1; } public OnPlayerConnect(playerid) { EnablePlayerCameraTarget(playerid, true); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if(!strcmp(cmdtext, "/check", true)) { new vehicleid = GetPlayerCameraTargetVehicle(playerid); if(vehicleid == globalVehicleID) { SendClientMessage(playerid, -1, "You're looking at your vehicle!"); } else { SendClientMessage(playerid, -1, "You're not looking at your vehicle."); } return 1; } return 0; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- GetPlayerCameraTargetPlayer: Get the ID of the player a player is looking at.
- GetPlayerCameraTargetObject: Get the ID of the object a player is looking at.
- EnablePlayerCameraTarget: Enable player camera targetting functions.
- GetPlayerCameraFrontVector: Get the player's camera front vector.