GetPlayerCameraTargetObject
Description:
Function GetPlayerCameraTargetObject retrieve the ID of the object the player is looking at.
Function GetPlayerCameraTargetObject was added in 0.3.7 and will not work in earlier versions! |
This function is disabled by default to save bandwidth. Use EnablePlayerCameraTarget to enable it for each player. |
Parameters:
(playerid)
int | playerid | The ID of the player to check. |
Return Values:
The ID of the object playerid is looking at. If INVALID_OBJECT_ID (65535) is returned, playerid isn't looking at any object.
Examples:
new globalObjectID; public OnGameModeInit() { globalObjectID = CreateObject(1337, 0.0, 0.0, 3.0, 0.0, 0.0, 0.0); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if(!strcmp(cmdtext, "/check", true)) { new objectid = GetPlayerCameraTargetObject(playerid); if(objectid == globalObjectID) { SendClientMessage(playerid, -1, "You're looking at your object."); } else if(objectid == INVALID_OBJECT_ID) // INVALID_OBJECT_ID = 65535 { SendClientMessage(playerid, -1, "You're not looking at any object."); } return 1; } return 0; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- GetPlayerCameraTargetVehicle: Get the ID of the vehicle a player is looking at.
- GetPlayerCameraTargetPlayer: Get the ID of the player a player is looking at.
- GetPlayerCameraFrontVector: Get the player's camera front vector.