GangZoneStopFlashForAll

GangZoneStopFlashForAll

Description:
Function GangZoneStopFlashForAll stops a gangzone flashing for all players.


Parameters:
(zone)
int zone The ID of the zone to stop flashing. Returned by GangZoneCreate.


Return Values:
  • 1: The function was executed successfully. Success is reported even if the gang zone wasn't flashing to begin with.
  • 0: The function failed to execute. The gangzone specified does not exist.


Examples:
new gangzone;
 
public OnGameModeInit()
{
    gangzone = GangZoneCreate(1248.011, 2072.804, 1439.348, 2204.319);
    return 1;
}
 
public OnPlayerDeath(playerid, killerid, reason)
{
    GangZoneFlashForAll(gangzone, COLOR_RED);
    return 1;
}
 
public OnPlayerSpawn(playerid)
{
    GangZoneStopFlashForAll(gangzone);
    return 1;
}


Related Functions
The following functions may be useful, as they are related to this function in one way or another.