EditAttachedObject

EditAttachedObject

Description:
Function EditAttachedObject enter edition mode for an attached object.
Function EditAttachedObject was added in 0.3e and will not work in earlier versions!
You can move the camera while editing by pressing and holding the spacebar (or W in vehicle) and moving your mouse.
Players will be able to scale objects up to a very large or negative value size. Limits should be put in place using OnPlayerEditAttachedObject to abort the edit.


Parameters:
(playerid, index)
int playerid The ID of the player to enter in to edition mode.
int index The index (slot) of the attached object to edit.


Return Values:
  • 1 on success.
  • 0 on failure.


Examples:
public OnPlayerSpawn(playerid)
{
    SetPlayerAttachedObject(playerid, 0, 1337, 2);
}
 
public OnPlayerCommandText(playerid, cmdtext[])
{
    if(!strcmp(cmdtext, "/edit", true))
    {
        EditAttachedObject(playerid, 0);
        SendClientMessage(playerid, 0xFFFFFFFF, "SERVER: You now edit your attached object on index slot 0!");
        return 1;
    }
    return 0;
}


There are 7 clickable buttons in edition mode. The three single icons that have X/Y/Z on them can be dragged to edit position/rotation/scale. The four buttons in a row are to select the edition mode and save edition: [Move] [Rotate] [Scale] [Save]. Clicking save will call OnPlayerEditAttachedObject.

Related Functions
The following functions may be useful, as they are related to this function in one way or another.


Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.