IsPlayerAttachedObjectSlotUsed

IsPlayerAttachedObjectSlotUsed

Description:
Function IsPlayerAttachedObjectSlotUsed check if a player has an object attached in the specified index (slot).
Function IsPlayerAttachedObjectSlotUsed was added in 0.3c and will not work in earlier versions!


Parameters:
(playerid, index)
int playerid The ID of the player to check.
int index The index (slot) to check.


Return Values:
  • 1: The specified slot is used for an attached object.
  • 0: The specified slot is not in use for an attached object.


Examples:
stock CountAttachedObjects(playerid)
{
    new count;
    for(new i=0; i<MAX_PLAYER_ATTACHED_OBJECTS; i++)
    {
        if(IsPlayerAttachedObjectSlotUsed(playerid, i)) count++;
    }
    return count;
}


Related Functions
The following functions may be useful, as they are related to this function in one way or another.