RemovePlayerAttachedObject

RemovePlayerAttachedObject

Description:
Function RemovePlayerAttachedObject remove an attached object from a player.
Function RemovePlayerAttachedObject was added in 0.3c and will not work in earlier versions!


Parameters:
(playerid, index)
int playerid The ID of the player to remove the object from.
int index The index of the object to remove (set with SetPlayerAttachedObject).


Return Values:
  • 1 on success.
  • 0 on failure.


Examples:
public OnPlayerCommandText(playerid, cmdtext[])
{
    if(!strmp(cmdtext, "/remao", true)) // Remove Attached Objects
    {
        for(new i=0; i<MAX_PLAYER_ATTACHED_OBJECTS; i++)
        {
            if(IsPlayerAttachedObjectSlotUsed(playerid, i)) RemovePlayerAttachedObject(playerid, i);
        }
        return 1;
    }
    return 0;
}


Related Functions
The following functions may be useful, as they are related to this function in one way or another.