SetVehicleZAngle

SetVehicleZAngle

Description:
Function SetVehicleZAngle set the Z rotation (yaw) of a vehicle.
  • A vehicle's X and Y (pitch and roll) rotation will be reset when this function is used. The X and Y rotations can not be set.
  • This function does not work on unoccupied vehicles (It is believed to be a GTA limitation).


Parameters:
(vehicleid, &Float:z_angle)
int vehicleid The ID of the vehicle to set the rotation of.
float z_angle The Z angle to set.


Return Values:
  • 1: The function was executed successfully.
  • 0: The function failed to execute. The vehicle specified does not exist.


Examples:
public OnPlayerCommandText(playerid, cmdtext[])
{
    if(strcmp(cmdtext, "/flip", true) == 0)
    {
        new currentveh;
        new Float:angle;
        currentveh = GetPlayerVehicleID(playerid);
        GetVehicleZAngle(currentveh, angle);
        SetVehicleZAngle(currentveh, angle);
        SendClientMessage(playerid, 0xFFFFFFFF, "Your vehicle has been flipped.");
        return 1;
    }
 
     return 0;
}


Related Functions
The following functions may be useful, as they are related to this function in one way or another.