SetPlayerHealth

SetPlayerHealth

Description:
Function SetPlayerHealth set the health of a player.
  • If a player's health is set to 0 or a minus value, they will die instantly.
  • If a player's health is below 10 or above 32768, their health bar will flash.
Health is obtained rounded to integers: set 50.15, but get 50.0


Parameters:
(playerid, Float:health)
int playerid The ID of the player to set the health of.
float health The value to set the player's health to. Max health that can be displayed in the HUD is 100, though higher values are valid.


Return Values:
  • 1: The function was executed successfully.
  • 0: The function failed to execute. This means the player specified does not exist.


Examples:
//Sets the players health to full
public OnPlayerCommandText(playerid, cmdtext[])
{
    if(!strcmp("/heal", cmdtext, true))
    {
        SetPlayerHealth(playerid, 100.0);
        return 1;
    }
    if(!strcmp("/kill", cmdtext, true))
    {
        SetPlayerHealth(playerid, 0.0);
        return 1;
    }
    return 0;
}


Related Functions
The following functions may be useful, as they are related to this function in one way or another.