SetPlayerArmour
Description:
Function SetPlayerArmour set a player's armor level.
The function's name is armour, not armor (Americanized). This is inconsistent with the rest of SA-MP, so remember that. |
Armour is obtained rounded to integers: set 50.15, but get 50.0 |
Parameters:
(playerid, Float:armour)
int | playerid | The ID of the player to set the armour of. |
float | armour | The amount of armour to set, as a percentage (float). Values larger than 100 are valid, but won't be displayed in the HUD's armour bar. |
Return Values:
- 1: The function was executed successfully.
- 0: The function failed to execute. This means the player specified does not exist.
Examples:
public OnPlayerSpawn(playerid) { // Give players full armour (100%) when they spawn. SetPlayerArmour(playerid, 100.0); return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- GetPlayerArmour: Find out how much armour a player has.
- SetPlayerHealth: Set a player's health.
- GetPlayerHealth: Find out how much health a player has.