SetObjectsDefaultCameraCol

SetObjectsDefaultCameraCol

Description:
Function SetObjectsDefaultCameraCol allows camera collisions with newly created objects to be disabled by default.
Function SetObjectsDefaultCameraCol was added in 0.3.7 and will not work in earlier versions!
This function only affects the camera collision of objects created AFTER its use - it does not toggle existing objects' camera collisions.
This function ONLY works outside the normal SA map boundaries (past 3000 units).


Parameters:
(disable)
bool disable 1 to disable camera collisions for newly created objects and 0 to enable them (enabled by default).


Return Values:
-


Examples:
public OnGameModeInit()
{
    // Disable camera collision
    SetObjectsDefaultCameraCol(1);
 
    // Create mapped objects
    CreateObject(...);
    CreateObject(...);
    CreateObject(...);
    CreateObject(...);
 
    // The above objects will NOT have camera collisions
 
    // Re-enable camera collisions
    SetObjectsDefaultCameraCol(0);
 
    // Create mapped objects
    CreateObject(...);
    CreateObject(...);
    CreateObject(...);
    CreateObject(...);
 
    // The above objects WILL have camera collision
 
    // BUT, the first set will still NOT have camera collisions
 
    return 1;
}


Related Functions
The following functions may be useful, as they are related to this function in one way or another.