Function SetPlayerObjectNoCameraCol toggles a player object camera collision.
This does not work inside the normal SA map boundaries.
Function SetPlayerObjectNoCameraCol was added in 0.3.7 and will not work in earlier versions!

(playerid, objectid)
int playerid The playerID the object belongs to.
int objectid The ID of the object you want to toggle.

Return Values:
1 - Regardless of if the object exists or not.

public OnPlayerObjectMoved(playerid, objectid)
    new Float:objX, Float:objY, Float:objZ;
    GetPlayerObjectPos(playerid, objectid, objX, objY, objZ);
    if(objX >= 3000.0 && objY >= 3000.0)
        SetPlayerObjectNoCameraCol(playerid, objectid);
    return 1;

Related Functions
The following functions may be useful, as they are related to this function in one way or another.