OnPlayerRequestSpawn

OnPlayerRequestSpawn

Description:
Callback OnPlayerRequestSpawn is called when a player attempts to spawn via class selection either by pressing SHIFT or clicking the 'Spawn' button.
Callback OnPlayerRequestSpawn can also be called by NPC.
To prevent players from spawning with certain classes, the last viewed class must be saved in a variable in OnPlayerRequestClass.


Parameters:
(playerid)
int playerid The ID of the player that requested to spawn.


Return Values:
Returning 0 in this callback will prevent the player from spawning.
  • It is always called first in filterscripts so returning 0 there also blocks other scripts from seeing it.


Examples:
public OnPlayerRequestSpawn(playerid)
{
    if(!IsPlayerAdmin(playerid))
    {
        SendClientMessage(playerid, -1, "You may not spawn.");
        return 0;
    }
    return 1;
}


Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.