OnPlayerSpawn

OnPlayerSpawn

Description:
Callback OnPlayerSpawn is called when a player spawns.(i.e. after caling SpawnPlayer function)
  • Callback OnPlayerSpawn can also be called by NPC.
  • The game sometimes deducts $100 from players after spawn.


Parameters:
(playerid)
int playerid The ID of the player that spawned.


Return Values:
  • 0 - Will prevent other filterscripts from receiving this callback.
  • 1 - Indicates that this callback will be passed to the next filterscript.
  • It is always called first in filterscripts.


Examples:
public OnPlayerSpawn(playerid)
{
    new PlayerName[MAX_PLAYER_NAME],
    string[40]; 
    GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
    format(string, sizeof(string), "%s has spawned successfully.", PlayerName);
    SendClientMessageToAll(0xFFFFFFFF, string);
    return 1;
}


Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.


Related Functions
The following functions may be useful, as they are related to this function in one way or another.