IsPlayerInRangeOfPoint
Description:
Function IsPlayerInRangeOfPoint checks if a player is in range of a point. This native function is faster than the PAWN implementation using distance formula.
Function IsPlayerInRangeOfPoint was added in 0.3a and will not work in earlier versions! |
Parameters:
(playerid, Float:range, Float:x, Float:y, Float:z)
int | playerid | The ID of the player. |
float | range | The furthest distance the player can be from the point to be in range. |
float | X | The X coordinate of the point to check the range to. |
float | Y | The Y coordinate of the point to check the range to. |
float | Z | The Z coordinate of the point to check the range to. |
Return Values:
- true - The player is in range of the point.
- false - The player is not in range of the point.
Examples:
if (!strcmp("/stadium", cmdtext)) { if (IsPlayerInRangeOfPoint(playerid, 7.0, 2695.6880, -1704.6300, 11.8438)) { SendClientMessage(playerid,0xFFFFFFFF,"You are near the stadium entrance!"); } return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- GetPlayerDistanceFromPoint: Get the distance between a player and a point.
- GetVehicleDistanceFromPoint: Get the distance between a vehicle and a point.
- GetPlayerPos: Get a player's position.