GetPlayerDistanceFromPoint
Description:
Function GetPlayerDistanceFromPoint calculate the distance between a player and a map coordinate.
Function GetPlayerDistanceFromPoint was added in 0.3c R3 and will not work in earlier versions! |
Parameters:
(playerid, Float:X, Float:Y, Float:Z)
int | playerid | The ID of the player to calculate the distance from. |
float | X | The X map coordinate. |
float | Y | The Y map coordinate. |
float | Z | The Z map coordinate. |
Return Values:
The distance between the player and the point as a float.
Examples:
/* when the player types '/vend' into the chat box, they'll see this.*/ public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmdtext, "/vend", true) == 0) { new Float: fDistance = GetPlayerDistanceFromPoint(playerid, 237.9, 115.6, 1010.2), szMessage[44]; format(szMessage, sizeof(szMessage), "You're %0.2f meters away from the vending machine.", fDistance); SendClientMessage(playerid, 0xA9C4E4FF, szMessage); return 1; } return 0; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- IsPlayerInRangeOfPoint: Check whether a player is in range of a point.
- GetVehicleDistanceFromPoint: Get the distance between a vehicle and a point.
- GetPlayerPos: Get a player's position.