GetVehicleComponentInSlot

GetVehicleComponentInSlot

Description:
Function GetVehicleComponentInSlot retrieves the installed component ID (mod shop mod(ification)) on a vehicle in a specific slot.
Known Bug(s):
  • Doesn't work for CARMODTYPE_STEREO.
  • Both front bull bars and front bumper components are saved in the CARMODTYPE_FRONT_BUMPER slot. If a vehicle has both of them installed, this function will only return the one which was installed last.
  • Both rear bull bars and rear bumper components are saved in the CARMODTYPE_REAR_BUMPER slot. If a vehicle has both of them installed, this function will only return the one which was installed last.
  • Both left side skirt and right side skirt are saved in the CARMODTYPE_SIDESKIRT slot. If a vehicle has both of them installed, this function will only return the one which was installed last.
Function GetVehicleComponentInSlot was added in 0.3a and will not work in earlier versions!


Parameters:
(vehicleid, slot)
int vehicleid The ID of the vehicle to check for the component.
int vehicleid The component slot to check for components.


Return Values:
The ID of the component installed in the specified slot. Returns 0 if no component in specified vehicle's specified slot, or if vehicle doesn't exist.


Examples:
public OnPlayerCommandText(playerid, cmdtext[])
{
    if (!strcmp("/myspoiler", cmdtext) && IsPlayerInAnyVehicle(playerid))
    {
        new component;
        component = GetVehicleComponentInSlot(GetPlayerVehicleID(playerid), CARMODTYPE_SPOILER);
        if (component == 1049)
        {
            SendClientMessage(playerid,0xFFFFFFFF,"You have an Alien spoiler installed in your Elegy!");
        }
    }
}


Related Functions
The following functions may be useful, as they are related to this function in one way or another.


Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.