GetPlayerAmmo
Description:
Function GetPlayerAmmo gets the amount of ammo in a player's current weapon.
The ammo can hold 16-bit values, therefore values over 32767 will return erroneous values. |
Parameters:
(playerid)
int | playerid | The ID of the player whose ammo to get. |
Return Values:
The amount of ammo in the player's current weapon.
Examples:
ShowPlayerAmmo(playerid) { new ammo = GetPlayerAmmo(playerid); new infoString[16]; format(infoString, sizeof(infoString), "Ammo: %i", ammo); SendClientMessage(playerid, -1, infoString); }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- SetPlayerAmmo: Set the ammo of a specific player's weapon.
- GetPlayerWeaponData: Find out information about weapons a player has.