Function GetPlayerWeaponData get the weapon and ammo in a specific player's weapon slot (e.g. the weapon in the 'SMG' slot).
Old weapons with no ammo left are still returned.

(playerid, slot, &weapons, &ammo)
int playerid The ID of the player whose weapon data to retrieve.
int slot The weapon slot to get data for (0-12).
int weapons A variable in which to store the weapon ID, passed by reference.
int ammo A variable in which to store the ammo, passed by reference.

Return Values:
  • 1: The function was executed successfully.
  • 0: The function failed to execute. The player isn't connected and/or the weapon slot specified is invalid (valid is 0-12).

// Common use: get all weapons and store info in an array containing 13 slots
// The first value is the weapon ID, and second is the ammo
new weapons[13][2];
for (new i = 0; i <= 12; i++)
    GetPlayerWeaponData(playerid, i, weapons[i][0], weapons[i][1]);

Related Functions
The following functions may be useful, as they are related to this function in one way or another.