GameTextForAll
Description:
Function GameTextForAll shows 'game text' (on-screen text) for a certain length of time for all players.
Parameters:
(string[], time, style)
string | string | The text to be displayed. |
int | time | The duration of the text being shown in milliseconds. |
int | style | The style of text to be displayed. |
Return Values:
This function always returns 1.
Examples:
public OnPlayerDeath(playerid, killerid, reason) { // This example shows a large, white text saying "[playerName] has // passed away" on everyone's screen, after a player has died or // has been killed. It shows in text-type 3, for 5 seconds (5000 ms) new name[ 24 ], string[ 64 ]; GetPlayerName( playerid, name, 24 ); // Format the passed-away message properly, and show it to everyone: format( string, sizeof(string), "~w~%s has passed away", name ); GameTextForAll( string, 5000, 3 ); return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- GameTextForPlayer: Display gametext to a player.
- TextDrawShowForAll: Show a textdraw for all players.