Function floatmul multiplies two floats with each other.
This function name starts with a lowercase letter.
This function is rather redundant, for it is no different than the conventional multiplication operator (*).

(Float:oper1, Float:oper2)
float oper1 First Float.
float oper2 Second Float, the first one gets multiplied with.

Return Values:
The product of the two given floats.

public OnGameModeInit()
    new Float:Number1 = 2.3, Float:Number2 = 3.5; //Declares two floats, Number1 (2.3) and Number2 (3.5)
    new Float:Product;
    Product = floatmul(Number1, Number2);       //Saves the product(=2.3*3.5 = 8.05) of Number1 and Number2 in the float "Product"
    return 1;

Related Functions
The following functions may be useful, as they are related to this function in one way or another.
  • float: Converts an integer into a float.
  • floatstr: Converts a string to a float.
  • floatdiv: Divide one float by another one.
  • floatadd: Adds two floats together.
  • floatsub: Subtracts one float from another.
  • floatfract: Get the fractional part of a float.
  • floatround: Round a floating point number to an integer value.
  • floatcmp: Compare float values to each other, to validate the comparison.
  • floatsqroot: Calculates the square root of given value.
  • floatpower: Raises the given value to the power of the exponent.
  • floatlog: Allows you to get the logarithm of a float value.
  • floatsin: Get the sine from a given angle.
  • floatcos: Get the cosine from a given angle.
  • floattan: Get the tangent from a given angle.
  • floatabs: Returns the absolute value of float.