DisableMenu
Description:
Function DisableMenu disable input for a menu. Any item will lose the ability to be selected.
Crashes when passed an invalid menu ID. |
Parameters:
(menuid)
int | menuid | The ID of the menu to disable input for. |
Return Values:
This function does not return any specific values.
Examples:
new WeaponMenu; WeaponMenu = CreateMenu("Weapons", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(WeaponMenu, 0, "Rocket Launcher"); AddMenuItem(WeaponMenu, 0, "Flamethrower"); AddMenuItem(WeaponMenu, 0, "Minigun"); AddMenuItem(WeaponMenu, 0, "Grenades"); // Under OnPlayerCommandText if(!strcmp(cmdtext, "/disableguns", true)) { DisableMenu(WeaponMenu); //Disable input for the weapon menu return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- CreateMenu: Create a menu.
- DestroyMenu: Destroy a menu.
- AddMenuItem: Add an item to a menu.