CreatePlayer3DTextLabel

CreatePlayer3DTextLabel

Description:
Function CreatePlayer3DTextLabel creates a 3D Text Label only for a specific player.
Function CreatePlayer3DTextLabel was added in 0.3a and will not work in earlier versions!
drawdistance seems to be a lot smaller when spectating.
If text[] is empty, the server/clients next to the text might crash!


Parameters:
(playerid, text[], color, Float:X, Float:Y, Float:Z, Float:DrawDistance, attachedplayer, attachedvehicle, testLOS)
int playerid The player which should see the newly created 3DText Label.
string text The text to display.
int color The text color.
float X X-Coordinate (or offset if attached).
float Y Y-Coordinate (or offset if attached).
float Z Z-Coordinate (or offset if attached).
float DrawDistance The distance where you are able to see the 3D Text Label.
int attachedplayer The player you want to attach the 3D Text Label to. (None: INVALID_PLAYER_ID).
int attachedvehicle The vehicle you want to attach the 3D Text Label to. (None: INVALID_VEHICLE_ID).
bool testLOS 0/1 Test the line-of-sight so this text can't be seen through walls.


Return Values:
The ID of the newly created Player 3D Text Label, or INVALID_3DTEXT_ID if the Player 3D Text Label limit (MAX_3DTEXT_PLAYER) was reached.


Examples:
if(strcmp(cmd, "/playerlabel", true) == 0)
{
    new PlayerText3D:playertextid;
    new Float:X, Float:Y, Float:Z;
    GetPlayerPos( playerid, X, Y, Z );
    playertextid = CreatePlayer3DTextLabel(playerid,"Hello\nI'm at your position",0x008080FF,X,Y,Z,40.0);
    return 1;
}


Related Functions
The following functions may be useful, as they are related to this function in one way or another.