Attach3DTextLabelToVehicle

Attach3DTextLabelToVehicle

Description:
Function Attach3DTextLabelToVehicle attaches a 3D Text Label to a specific vehicle.
Function Attach3DTextLabelToVehicle was added in 0.3a and will not work in earlier versions!


Parameters:
(Text3D:id, vehicleid, Float:OffsetX, Float:OffsetY, Float:OffsetZ)
int Text3D:id The 3D Text Label you want to attach.
int vehicleid The vehicle you want to attach the 3D Text Label to.
float Float:OffsetX The Offset-X coordinate of the player vehicle (the vehicle is 0.0,0.0,0.0).
float Float:OffsetY The Offset-Y coordinate of the player vehicle (the vehicle is 0.0,0.0,0.0).
float Float:OffsetZ The Offset-Z coordinate of the player vehicle (the vehicle is 0.0,0.0,0.0).


Return Values:
  • 1: The function was executed successfully.
  • 0: The function failed to execute. This means the vehicle and/or label do not exist.


Examples:
new Text3D:vehicle3Dtext[MAX_VEHICLES],vehicle_id;
// Creating the TextLabel for later use
 
public OnGameModeInit ( )
{
    vehicle_id = CreateVehicle( 510, 0.0. 0.0, 15.0, 5, 0, 120 );
    vehicle3Dtext[ vehicle_id ] = Create3DTextLabel( "Example Text", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, 0, 1 );
    //Creating the Vehicle
    //Attaching Text Label To Vehicle
    Attach3DTextLabelToVehicle( vehicle3Dtext[ vehicle_id ] , vehicle_id, 0.0, 0.0, 2.0);
}
public OnGameModeExit ( )
{
    Delete3DTextLabel( vehicle3Dtext[ vehicle_id ] );
    return true;
}


Related Functions
The following functions may be useful, as they are related to this function in one way or another.