CreateExplosion
Description:
Function CreateExplosion create an explosion at the specified coordinates.
There is a limit as to how many explosions can be seen at once by a player. This is roughly 10. |
Parameters:
(Float:X, Float:Y, Float:Z, type, Float:radius)
float | X | The X coordinate of the explosion. |
float | Y | The X coordinate of the explosion. |
float | Z | The X coordinate of the explosion. |
int | type | The type of explosion. |
float | radius | The explosion radius. |
Return Values:
This function always returns 1, even when the explosion type and/or radius values are invalid.
Examples:
public OnPlayerEnterCheckpoint(playerid) { // Get the player's position new Float:x, Float:y, Float:z; GetPlayerPos(playerid, x, y, z); // Create an explosion at the player's position CreateExplosion(x, y, z, 12, 10.0); return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- CreateExplosionForPlayer: Create an explosion which is visible for only a single player.