AddStaticVehicleEx
Description:
Function AddStaticVehicleEx adds a 'static' vehicle (models are pre-loaded for players)to the gamemode. Differs from AddStaticVehicle in only one way: allows a respawn time to be set for when the vehicle is left unoccupied by the driver.
Parameters:
(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2, respawn_delay, addsiren)
int | modelid | The Model ID for the vehicle. |
float | spawn_x | The X-coordinate for the vehicle. |
float | spawn_y | The Y-coordinate for the vehicle. |
float | spawn_z | The Z-coordinate for the vehicle. |
float | z_angle | The facing - angle for the vehicle. |
int | color1 | The primary color ID. |
int | color2 | The secondary color ID. |
int | respawn_delay | The delay until the car is respawned without a driver, in seconds. |
bool | addsiren | Added in 0.3.7; will not work in earlier versions. Has a default value 0. Enables the vehicle to have a siren, providing the vehicle has a horn. |
Return Values:
- The vehicle ID of the vehicle created (1 - MAX_VEHICLES).
- INVALID_VEHICLE_ID (65535) if vehicle was not created (vehicle limit reached or invalid vehicle model ID passed).
Examples:
public OnGameModeInit() { // Add a Hydra (520) to the game that will respawn 15 seconds after being left AddStaticVehicleEx (520, 2109.1763, 1503.0453, 32.2887, 82.2873, -1, -1, 15); return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- AddStaticVehicle: Add a static vehicle.
- CreateVehicle: Create a vehicle.