AddStaticVehicle
Description:
Function AddStaticVehicle adds a 'static' vehicle (models are pre-loaded for players) to the gamemode.
Parameters:
(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2)
int | modelid | The Model ID for the vehicle. |
float | spawn_X | The X-coordinate for the vehicle. |
float | spawn_Y | The Y-coordinate for the vehicle. |
float | spawn_Z | The Z-coordinate for the vehicle. |
float | z_angle | Direction of vehicle - angle. |
int | color1 | The primary color ID. -1 for random. |
int | color2 | The secondary color ID. -1 for random. |
Return Values:
- The vehicle ID of the vehicle created (between 1 and MAX_VEHICLES).
- INVALID_VEHICLE_ID (65535) if vehicle was not created (vehicle limit reached or invalid vehicle model ID passed).
Examples:
public OnGameModeInit() { // Add a Hydra to the game AddStaticVehicle(520, 2109.1763, 1503.0453, 32.2887, 82.2873, 0, 1); return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- AddStaticVehicleEx: Add a static vehicle with custom respawn time.
- CreateVehicle: Create a vehicle.
- DestroyVehicle: Destroy a vehicle.