AddSimpleModel
Description:
Function AddSimpleModel adds a new custom simple object model for download. The model files will be stored in player's Documents\GTA San Andreas User Files\SAMP\cache under the Server IP and Port folder in a CRC-form file name.
There are currently no restrictions on when you can call this function, but be aware that if you do not call them inside OnFilterScriptInit/OnGameModeInit, you run the risk that some players, who are already on the server, may not have downloaded the models. |
Function was added in 0.3.DL R1 and will not work in earlier versions! |
* useartwork must be enabled first in server settings in order for this to work
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Parameters:
(virtualworld, baseid, newid, dffname[], txdname[])
int | virtualworld | The virtual world ID to make the model available at. Use -1 for all worlds. |
int | baseid | The base object model ID to use (original object to use when download is failed). |
int | newid | The new object model ID ranged from -1000 to -30000 (29000 slots) to be used later with CreateObject or CreatePlayerObject. |
string | dffname | Name of the .dff model collision file located in models server folder by default (artpath setting) |
string | txdname | Name of the .txd model texture file located in models server folder by default (artpath setting). |
Return Values:
- 1: The function executed successfully.
- 0: The function failed to execute.
Examples:
AddSimpleModel(-1, 19379, -2000, "wallzzz.dff", "wallzzz.txd");
public OnGameModeInit() { AddSimpleModel(-1, 19379, -2000, "wallzzz.dff", "wallzzz.txd"); return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.
- OnPlayerFinishedDownloading: Called when a player finishes downloading custom models.