AddSimpleModel

AddSimpleModel

Description:
Function AddSimpleModel adds a new custom simple object model for download. The model files will be stored in player's Documents\GTA San Andreas User Files\SAMP\cache under the Server IP and Port folder in a CRC-form file name.
There are currently no restrictions on when you can call this function, but be aware that if you do not call them inside OnFilterScriptInit/OnGameModeInit, you run the risk that some players, who are already on the server, may not have downloaded the models.
Function was added in 0.3.DL R1 and will not work in earlier versions!
* useartwork must be enabled first in server settings in order for this to work
Parameters:
(virtualworld, baseid, newid, dffname[], txdname[])
int virtualworld The virtual world ID to make the model available at. Use -1 for all worlds.
int baseid The base object model ID to use (original object to use when download is failed).
int newid The new object model ID ranged from -1000 to -30000 (29000 slots) to be used later with CreateObject or CreatePlayerObject.
string dffname Name of the .dff model collision file located in models server folder by default (artpath setting)
string txdname Name of the .txd model texture file located in models server folder by default (artpath setting).
Return Values:
  • 1: The function executed successfully.
  • 0: The function failed to execute.
Examples:
AddSimpleModel(-1, 19379, -2000, "wallzzz.dff", "wallzzz.txd");
public OnGameModeInit()
{
	AddSimpleModel(-1, 19379, -2000, "wallzzz.dff", "wallzzz.txd");
	return 1;
}
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