SetVehicleAngularVelocity
Description:
Function SetVehicleAngularVelocity sets the angular X, Y and Z velocity of a vehicle.
Function SetVehicleAngularVelocity was added in 0.3b and will not work in earlier versions! |
This function has no effect on unoccupied vehicles and does not affect trains. |
Parameters:
(vehicleid, Float:X, Float:Y, Float:Z)
int | vehicleid | The ID of the vehicle to set the velocity of. |
float | X | The amount of velocity in the angular X direction. |
float | Y | The amount of velocity in the angular Y direction. |
float | Z | The amount of velocity in the angular Z direction. |
Return Values:
- 1: The function executed successfully.
- 0: The function failed to execute. The vehicle does not exist.
Examples:
public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp("/spin", cmdtext)) { if(IsPlayerInAnyVehicle(playerid)) SetVehicleAngularVelocity(GetPlayerVehicleID(playerid), 0.0, 0.0, 2.0); return 1; } }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- SetVehicleVelocity: Set a vehicle's velocity.
- GetVehicleVelocity: Get a vehicle's velocity.