SetPlayerVelocity

SetPlayerVelocity

Description:
Function SetPlayerVelocity set a player's velocity on the X, Y and Z axes.
Function SetPlayerVelocity was added in 0.3a and will not work in earlier versions!


Parameters:
(playerid, Float:X, Float:Y, Float:Z)
int playerid The player to apply the speed to.
float X The velocity (speed) on the X axis.
float Y The velocity (speed) on the Y axis.
float Z The velocity (speed) on the Z axis.


Return Values:
  • 1: The function was executed successfully.
  • 0: The function failed to execute. This means the player is not connected.


Examples:
public OnPlayerCommandText(playerid, cmdtext[])
{
    if (!strcmp("/jump", cmdtext))
    {
	SetPlayerVelocity(playerid, 0.0, 0.0, 0.2); // Forces the player to jump (Z velocity + 0.2)
	return 1;
    }
    return 0;
}


Related Functions
The following functions may be useful, as they are related to this function in one way or another.