Function SetPlayerScore set a player's score. Players' scores are shown in the scoreboard (shown by holding the TAB key).

(playerid, score)
int playerid The ID of the player to set the score of.
int score The value to set the player's score to.

Return Values:
  • 1: The function was executed successfully.
  • 0: The function failed to execute. This means the player specified does not exist.

public OnPlayerDeath(playerid, killerid, reason)
    // Add 1 to this killer's score. We must check it is valid first.
    if(killerid != INVALID_PLAYER_ID)
        SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
    return 1;

Related Functions
The following functions may be useful, as they are related to this function in one way or another.