SendDeathMessage

SendDeathMessage

Description:
Function SendDeathMessage adds a death to the 'killfeed' on the right-hand side of the screen for all players.
  • Death messages can be cleared by using a valid player ID for 'playerid' that is not connected.
  • To show a death message for just a single player, use SendDeathMessageToPlayer.
  • You can use NPCs to create your own custom death reasons.


Parameters:
(killer, playerid, weapon)
int killer The ID of the killer (can be INVALID_PLAYER_ID).
int playerid The ID of the player that died.
int weapon The reason (not always a weapon) for the victim's death. Special icons can also be used (ICON_CONNECT and ICON_DISCONNECT).


Return Values:
This function always returns 1, even if the function fails to execute. The function fails to execute (no death message shown) if 'playerid' is invalid. If 'reason' is invalid, a generic skull-and-crossbones icon is shown. 'killerid' being invalid (INVALID_PLAYER_ID) is valid.


Examples:
public OnPlayerDeath(playerid, killerid, reason)
{
    SendDeathMessage(killerid, playerid, reason);
    return 1;
}


Related Functions
The following functions may be useful, as they are related to this function in one way or another.


Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.