SendDeathMessage
Description:
Function SendDeathMessage adds a death to the 'killfeed' on the right-hand side of the screen for all players.
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Parameters:
(killer, playerid, weapon)
int | killer | The ID of the killer (can be INVALID_PLAYER_ID). |
int | playerid | The ID of the player that died. |
int | weapon | The reason (not always a weapon) for the victim's death. Special icons can also be used (ICON_CONNECT and ICON_DISCONNECT). |
Return Values:
This function always returns 1, even if the function fails to execute. The function fails to execute (no death message shown) if 'playerid' is invalid. If 'reason' is invalid, a generic skull-and-crossbones icon is shown. 'killerid' being invalid (INVALID_PLAYER_ID) is valid.
Examples:
public OnPlayerDeath(playerid, killerid, reason) { SendDeathMessage(killerid, playerid, reason); return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- SendDeathMessageToPlayer: Add a kill to the death list for a player.
Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.
- OnPlayerDeath: Called when a player dies.