PlayerPlaySound
Description:
Function PlayerPlaySound plays the specified sound for a player.
Only use the coordinates if you want the sound to be played at a certain position. Set coordinates all to 0.0 to just play the sound. |
Parameters:
(playerid, soundid, Float:x, Float:y, Float:z))
int | playerid | The ID of the player for whom to play the sound. |
int | soundid | The sound to play. |
float | X | X coordinate for the sound to play at. (0.0 for no position) |
float | Y | Y coordinate for the sound to play at. (0.0 for no position) |
float | Z | Z coordinate for the sound to play at. (0.0 for no position) |
Return Values:
- 1: The function was executed successfully.
- 0: The function failed to execute. This means the player is not connected.
Examples:
// player punching sound (fits for commands such as /slap well). The sound will be quiet, as the source is actually 10 meters above the player. PlayerPlaySound(playerid, 1130, 0.0, 0.0, 10.0);
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- PlayCrimeReportForPlayer: Play a crime report for a player.
- PlayAudioStreamForPlayer: Plays a audio stream for a player.
- StopAudioStreamForPlayer: Stops the current audio stream for a player.