OnPlayerTakeDamage
Description:
Callback OnPlayerTakeDamage is called when a player takes damage.
Callback OnPlayerTakeDamage was added in 0.3d and will not work in earlier versions! |
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Parameters:
(playerid, issuerid, Float:amount, weaponid, bodypart)
int | playerid | The ID of the player that took damage. |
int | issuerid | The ID of the player that caused the damage. INVALID_PLAYER_ID if self-inflicted. |
float | amount | The amount of damage the player took (health and armour combined). |
int | weaponid | The ID of the weapon/reason for the damage. |
int | bodypart | The body part that was hit. (NOTE: This parameter was added in 0.3z. Leave it out if using an older version!) |
Return Values:
- 1 - Callback will not be called in other filterscripts.
- 0 - Allows this callback to be called in other filterscripts.
- It is always called first in filterscripts so returning 1 there blocks other filterscripts from seeing it.
Examples:
// Debugging public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart) { if(issuerid != INVALID_PLAYER_ID) // If not self-inflicted { new infoString[128], weaponName[24], victimName[MAX_PLAYER_NAME], attackerName[MAX_PLAYER_NAME]; GetPlayerName(playerid, victimName, sizeof (victimName)); GetPlayerName(issuerid, attackerName, sizeof (attackerName)); GetWeaponName(weaponid, weaponName, sizeof (weaponName)); format(infoString, sizeof(infoString), "%s has made %.0f damage to %s, weapon: %s, bodypart: %d", attackerName, amount, victimName, weaponName, bodypart); SendClientMessageToAll(-1, infoString); } return 0; }
// One-shot-kill sniper headshots public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart) { if(issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 9) { // One shot to the head to kill with sniper rifle SetPlayerHealth(playerid, 0.0); } return 0; }
Related Callbacks
The following callbacks might be useful as well, as they are related to this callback in one way or another.
- OnPlayerGiveDamage: This callback is called when a player gives damage.
- OnPlayerWeaponShot: Called when a player fires a weapon.