GivePlayerMoney
Description:
Function GivePlayerMoney give money to or take money from a player.
Parameters:
(playerid, money)
int | playerid | The ID of the player to give money to or take money from. |
int | money | The amount of money to give the player. Use a minus value to take money. |
Return Values:
- 1: The function was executed successfully.
- 0: The function failed to execute. This means the player is not connected.
Examples:
public OnPlayerDeath(playerid, killerid, reason) { if(killerid != INVALID_PLAYER_ID) { // Award $1000 to the killer GivePlayerMoney(killerid, 1000); SendClientMessage(killerid, -1, "You have been awarded $1000 for the kill."); } // Take $500 from the player who died. GivePlayerMoney(playerid, -500); }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- GetPlayerMoney: Check how much money a player has.
- ResetPlayerMoney: Set the money of a player to $0.