GetVehicleParamsEx
Description:
Function GetVehicleParamsEx gets a vehicle's parameters.
Function GetVehicleParamsEx was added in 0.3c and will not work in earlier versions! |
If a parameter is unset (SetVehicleParamsEx not used beforehand) the value will be -1 ('unset'). |
Parameters:
(vehicleid, &engine, &lights, &alarm, &doors, &bonnet, &boot, &objective)
int | vehicleid | The ID of the vehicle to get the parameters from. |
bool | engine | Get the engine status. If 1, the engine is running.. |
bool | lights | Get the vehicle's lights' state. If 1 the lights are on. |
bool | alarm | Get the vehicle's alarm state. If 1 the alarm is (or was) sounding. |
bool | doors | Get the lock status of the doors. If 1 the doors are locked. |
bool | bonnet | Get the bonnet/hood status. If 1, it's open. |
bool | boot | Get the boot/trunk status. 1 means it is open. |
bool | objective | Get the objective status. 1 means the objective is on. |
Return Values:
This function does not return any specific values.
Examples:
new engine, lights, alarm, doors, bonnet, boot, objective; GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective); //This would cause all the variable above, to become the status of its subject.
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- SetVehicleParamsEx: Sets a vehicle's params for all players.