GetPlayerCameraPos

GetPlayerCameraPos

Description:
Function GetPlayerCameraPos get the position of the player's camera.
Function GetPlayerCameraPos was added in 0.3a and will not work in earlier versions!
Player's camera positions are only updated once a second, unless aiming. It is recommended to set a 1 second timer if you wish to take action that relies on a player's camera position.


Parameters:
(playerid, Float:x, Float:y, Float:z)
int playerid The ID of the player to get the camera position of.
float X A float variable to store the X coordinate in, passed by reference.
float Y A float variable to store the Y coordinate in, passed by reference.
float Z A float variable to store the Z coordinate in, passed by reference.


Return Values:
This function does not return any specific values.
  • The player's position is stored in the specified variables.


Examples:
public OnPlayerDisconnect(playerid)
{
    new Float:x, Float:y, Float:z;
    GetPlayerCameraPos(playerid, x, y, z);
 
    printf("The player left when they had their camera at %f,%f,%f.", x, y, z);
    // You could write this to a userfile.
 
    return 1;
}


Related Functions
The following functions may be useful, as they are related to this function in one way or another.