AddPlayerClassEx

AddPlayerClassEx

Description:
Function AddPlayerClassEx is exactly the same as the AddPlayerClass function, with the addition of a team parameter.
The maximum class ID is 319 (starting from 0, so a total of 320 classes). When this limit is reached, any more classes that are added will replace ID 319.


Parameters:
(teamid, modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
int teamid The team you want the player to spawn in.
int modelid The skin which the player will spawn with.
float spawn_x The X coordinate of the spawnpoint of this class.
float spawn_y The Y coordinate of the spawnpoint of this class.
float spawn_z The Z coordinate of the spawnpoint of this class.
float z_angle The direction in which the player should face after spawning.
int weapon1 The first spawn-weapon for the player.
int weapon1_ammo The amount of ammunition for the primary spawn weapon.
int weapon2 The second spawn-weapon for the player.
int weapon2_ammo The amount of ammunition for the second spawn weapon.
int weapon3 The third spawn-weapon for the player.
int weapon3_ammo The amount of ammunition for the third spawn weapon.


Return Values:
  • The ID of the class which was just added.
  • 319 if the class limit (320) was reached. The highest possible class ID is 319.


Examples:
public OnGameModeInit()
{
    // Players can spawn as either:
    // CJ Skin (ID 0) in team 1.
    // The Truth skin (ID 1) in team 2.
    AddPlayerClassEx(1, 0, 1958.33, 1343.12, 15.36, 269.15, 26, 36, 28, 150, 0, 0); // CJ
    AddPlayerClassEx(2, 1, 1958.33, 1343.12, 15.36, 269.15, 26, 36, 28, 150, 0, 0); // The Truth
    return 1;
}


Related Functions
The following functions may be useful, as they are related to this function in one way or another.