ShowPlayerMarkers
Description:
Function ShowPlayerMarkers toggles player markers (blips on the radar). Must be used when the server starts (OnGameModeInit). For other times, see SetPlayerMarkerForPlayer.
It is also possible to set a player's color to a color that has full transparency (no alpha value). This makes it possible to show markers on a per-player basis. |
Parameters:
(mode)
int | mode | The mode to use for markers. They can be streamed, meaning they are only visible to nearby players. See table below. |
Marker Modes:
ID | Mode |
---|---|
0 | PLAYER_MARKERS_MODE_OFF |
1 | PLAYER_MARKERS_MODE_GLOBAL |
2 | PLAYER_MARKERS_MODE_STREAMED |
Return Values:
This function does not return any specific values.
Examples:
// Red, using hexadecimal notation: SetPlayerColor(playerid, 0xFF0000FF); //Red, using decimal notation: SetPlayerColor(playerid, 4278190335);
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- SetPlayerMarkerForPlayer: Set a player's marker.
- GetPlayerColor: Check the color of a player.
- ChangeVehicleColor: Set the color of a vehicle.